Dead Space 3 contains lessons on how to mess up a video game franchise, by DeadSpace3-ing it up.
Category Archives: Game blog
The Last of Us: Can It Herald The Last of Mini-Maps?
A complete lack of mini-maps in The Last of Us created a refreshingly immersive experience.
Interview with Mike Hanson of Psychotic Psoftware About Retro Space Side-Scroller: PowerUp
An interview with one-man indie games developer Mike Hanson of Psychotic Psoftware about his retro space side-scroller PowerUp.
20 Awesome Books Ready For Video Game Adaptations
An attempt to help video game studios look for potential new franchises, and an excuse to recommend you some awesome books re-imagined as games.
My 10 Best Modern Rage Quit Moments
To rage quit is to experience a moment in a game so unbelievable in its injustice and unfairness, you just have to stop.
How To Adapt Video Games To Movies Successfully: Tell An Untold Story In A Familiar World
Most people agree it’s tough to adapt video games to movies successfully. My suggestion: Tell an untold story in the same universe of the game you’re trying to adapt.
Hey, Video Game Screenwriters: I Don’t Want To Save The World Anymore
I’ve saved the world so many times, it has lost meaning. Maybe it’s time to let the world burn for a change?
Cyberpunk needs a comeback
Cyberpunk needs a comeback to the big screen, and video games like Deus Ex: Human Revolution have paved the way.
Game blog: Remembering Operation Flashpoint
A day in the life of a soldier in Operation Flashpoint.
Slayers: a review & RPG discourse
This is both a semi-review of the original 26 episode first season of Slayers, and an observation of the mopey state of RPGs. The jist of it is: RPGs should be more like Slayers.
Continue reading