This is increasingly becoming a tired topic, but worth bringing up to explain why this website’s game reviews are not for timely releases. I have a rule to not buy any game as soon as its released, and the reason for that is simple and painfully obvious when you look at the current gaming landscape.
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Category Archives: Game blog
Game blog: How not to start a game (like FFXIII-2)
I started Final Fantasy XIII-2 today, and am off to a bad start unfortunately. It will be explored in full in my eventual review. (yeah, it came out a while ago, but I’m not a fan of playing games upon release. Hmm, I smell a new blog post on the way. Or was that the stench of the rotting carcass of 2013’s Sim City? Can’t tell.)
Game blog: Saving private progress
Save points are moments to compose ourselves, to take a break, to exit the virtual world. An essential part of modern day gaming, the function has evolved over the years thanks to creative developers not content with a simple ‘click save’ option, but to decorate the event with flourishes.
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Dark Souls: the less grumpy take
Demons & Dark Souls emphasise duality, and so here is a less grumpy take on Dark Souls to counteract my negative take on my first fifteen hours playing the game.
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Dark Souls: depthless obscurity, an exercise in futility & bad game design
Coming from a moderate fan of Demons Souls, I was hoping that its quasi-sequel Dark Souls would improve on some of the flaws of that game. Namely, its depthless obscurity. Its inability to teach the gamer how to do basic things or understand basic concepts. Theoretically you could have played that entire game without knowing how to use magic, because you had no idea where a certain NPC was and could have missed them.
Game blog: Open world fatigue
It’s been forty hours since you entered the digital world. You’ve travelled far, reached the invisible wall preventing you from going any further. So you’ve kept yourself busy tackling side quests, finding collectables, progressing through the main story.
Game blog: Stealth & spatial awareness
I love the stealth genre. It may be a remnant of my childhood antics, burrowed deep in my brain. Climbing over walls into peoples private property, running away from hotel garden-keepers, playing hide and seek in urban environments. Stealth games make me re-live these moments while also allowing me to knock people unconscious and hide them in cupboards.
Game blog: First impressions of Dead or Alive 5
Someone somewhere was given an assignment.
Game blog: Trophy guilt
I like the concept of trophies / achievements. I think they’re one of the best things to happen to video games, though I’m sure that thought will be countered by many quite vehemently.
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Game blog: Stealth in Max Payne 3
Nearing the end of my attempt to get to multiplayer level 50 of Max Payne 3, I’m anticipating a change of pace with the next game on my roster, Hitman: Absolution.