This crime thriller feels like the kind of movie Mark Wahlberg’s The Other Guys was mocking. A detective on the edge, kicked off the force but pulled back into the game thanks to his dogged nature and unconventional manner.
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Monthly Archives: February 2013
Dark Souls: depthless obscurity, an exercise in futility & bad game design
Coming from a moderate fan of Demons Souls, I was hoping that its quasi-sequel Dark Souls would improve on some of the flaws of that game. Namely, its depthless obscurity. Its inability to teach the gamer how to do basic things or understand basic concepts. Theoretically you could have played that entire game without knowing how to use magic, because you had no idea where a certain NPC was and could have missed them.
Review: Flight
Robert Zemeckis’s return to live action cinema after ten years of horrible creepy mocap CGI animation, displays his trademark technical skill and habit for painting his cinematic landscape with broad strokes.
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Oscars 2013: Argo v Zero Dark Thirty & gender politics
First off, a hearty congratulations to Ben Affleck for getting an Oscar for Best Film, with Argo. I found his speech to be inspirational, as a budding screenwriter myself, I hope to shake his hand one day.
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Game blog: Open world fatigue
It’s been forty hours since you entered the digital world. You’ve travelled far, reached the invisible wall preventing you from going any further. So you’ve kept yourself busy tackling side quests, finding collectables, progressing through the main story.
Game review: Far Cry 3
An hour into this game I had:
Review: Cloud Atlas
Remember watching Memento and realising the story was being told backwards but the character arc was moving forwards?
Realising that the narrator in Fight Club suddenly became very unreliable?
When Neo lifted his hand and said “No”?
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TV review: House of Cards (season 1)
Netflix’s first foray into producing TV series begins with House of Cards, with the help of independent studio Media Rights Capital, David Fincher and Kevin Spacey.
Anime blog: Ghost in the Shell Arising…
With the impending release of the new entry in the Ghost in the Shell franchise, titled Arise, I was compelled to write about it. I say impending rather than anticipated, for a number of reasons I’ll outline below.
Review: Holy Motors
Leos Carax’s existential mind-trip begins with a cinema audience staring at you, curious sounds emanating from the unseen screen, the audience static, letting it wash over them.
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